Hello, and thanks for stopping by! I'm a sound designer with experience across video games, TV shows, movies, and commercials — because the right sound changes everything.
Selected work
Game Audio · Cinematic
Helldivers 2 Cinematic
Sound redesign for a Helldivers 2 cinematic — through carefully built layers, I crafted the sounds of the guns, aliens, and the chaos of galactic warfare, weaving tension and atmosphere into every moment of the fight.
Game Audio · Sound Redesign
The Last of Us
A full sound redesign where every foley and SFX was recorded and crafted from scratch. Used vocal separation tools including RX11 and AI to cleanly strip the original VO from the game audio — rebuilding the entire sonic world from the ground up.
Game Audio · Sound Redesign
DTDA Trailer Sound Redesign
Full sound redesign for the DTDA trailer — a savage experience where every sonic element was rebuilt from scratch, with a focus on matching the brutality of the game with the sounds I created for it.
Game Audio · Horror
Little Nightmares 2
Sound redesign for Little Nightmares 2 — a psychological horror game where sound is the storytelling. Built dread and tension through layered ambience, foley, and carefully placed silence, pulling the listener deeper into fear with every unsettling creak and distant cry.
Game Audio · Combat
God of War: Ragnarök
Sound redesign for a God of War: Ragnarök gameplay and fight sequence — I recorded foley and ambiance and created all SFX specifically for this project. Using VO separation tools and AI, I stripped the original voice from the game audio, which allowed me to input my own EQ and rebuild the entire sonic layer from scratch.
Game Audio · Sound Redesign
Sea of Stars
Sound redesign for Sea of Stars, a pixel RPG — every SFX and music track created specifically for this project to match the game's world, atmosphere, and visual style.
What I bring
Pro Tools / Nuendo
Full mixing, editing, and production workflows
Foley & Field Recording
Capturing real-world texture and atmosphere
Wwise / FMOD
Interactive audio for games and installations
Synthesis & Sound Design
Serum, Max/MSP, granular and modular design
Dialogue Editing & Recording
Dialogue editing and recording across video games, TV shows, and commercials — from ADR and clean edits to Dolby Atmos mixing
Spatial Audio
Binaural, ambisonics, and immersive formats
SFX Creation
Designing original sound effects from scratch — layering, processing, and shaping sounds to fit any world or moment
iZotope RX11
Fluent in iZotope RX11 for advanced audio repair, noise reduction, and restoration for clean, professional results
Get in touch
Whether it's a game, a film, a brand, or something that doesn't have a name yet — I'd love to hear about it.
Sound Designer & Audio Engineer based in Ramat Gan, Israel — passionate about crafting the sounds that make every moment hit harder.
Summary
Skilled in making sound design for TV shows, movies, video games, and advertisements. Experienced in mixing stereo and 5.1, with hands-on experience in voice acting direction for dubbing projects, self-taught foley recording, and sound redesign across 40+ scenes.
Education
Diploma in Sound Engineering
Yoav Gera Sound Engineering School · Graduated 2025
Completed a comprehensive 3-year program focused on studio recording, mixing, and sound design. Final Project: Full sound redesign for Indie and AAA video games — including effects, ambience, foley, and interactive audio implementation.
Experience
2022 – 2025
Sound Engineer
VideoFilm Dubbing Company
Recorded and mixed audio for over 30 television shows, ranging from local productions to high-profile Netflix titles. Collaborated with directors and editors to deliver consistent, high-quality adapted audio. Handled both voice recording and full episode mixing in a fast-paced dubbing environment.
Asterix and Obelix the Big Fight · Digimon Ghost Stories · Inazuma 11 · Hotel Transylvania
2021 – Today
Sound Designer
Freelance
Delivering mixing and sound design across a range of creative projects — from indie games, TV shows, and commercials to graduating film students and high-profile productions like the Master Chef reality show. Every project gets a unique sound identity built from the ground up.
2023 – 2024
Sound Engineer
News Channel 12
Responsible for handling news items and recording live interviews.